Showing posts with label Penny Dreadful. Show all posts
Showing posts with label Penny Dreadful. Show all posts

Monday, June 1, 2015

This week's "Penny Dreadful"



Having now seen episode 5 of Penny Deadful season 2, "Above the Vaulted Sky," I don't think I'd amend anything in my company list based on any of this week's revelations.

(Unless there were a roll to put Barry White music behind everyone's actions. Almost everybody got to break off a little sumpn-sumpn.)

The only thing I might add would be giving Madame Kali/Evelyn Poole the Curse spell from IHMN Gothic, based on how she's got Sir Malcolm ensorcelled. It's a 12-point spell, which would push her total to 83 points. Given Madame Kali's age and apparent level of power in the show, I'm OK with that.

If you wanted, you could swap Curse in for the Chameleon Skin spell, which I gave her for consistency's sake with the other Nightcomers, but we've never seen her use that particular talent. That exchange would leave her as a 71-point character.

If you need them again, here are links to the company list: Google Drive or Dropbox.


Wednesday, May 27, 2015

Dreadful developments



As fans of the ever-expanding world of "In Her Majesty's Name" await the release of IHMN Gothic, we craft what we can from the delectable morsels of the work that Craig and Charles have released on the official blog.

One of the hottest properties in the Gothic genre right now is Showtime's "Penny Dreadful."

I loved the first season, and the second season is proving to be quite the roller-coaster ride.

So I have taken upon myself the task of converting the main cast into IHMN stats.

Please note that I have not tried to build them as a starting company with the traditional 250-point cost. I have tried to include or replicate their abilities as seen or hinted at on the show, taking some liberties here and there to improve their survivability in-game.

F'rinstance, I have given several of the characters magneto-static bodices, where other characters have no armor at all. This is almost entirely at my whim. In addition, I have given Victor a Faraday coat because it makes sense, despite the lack of arc weapons on the show.

I've included the math in adding up the character costs below each entry, so you can check behind me or more easily make changes for your own games.

There are two main changes I can see people wishing to make. One is upping the steampunk quotient, which I have tried to address in part in the optional armaments at the end of the list.

The other is dropping the points cost of some characters to something more "livable." Here are some suggestions to that end:

· Drop Sir Malcolm's Hunter skill and Hunting Rifle.
· Raise Malcolm's Pluck and lower his SV.
· Drop Ethan's Lightning Draw.
· Lower his hybrid form's FV.
· Drop Ethan's Bless Person power.
· Drop John Clare's Strongarm talent.
· Drop Dorian's Erudite Wit talent.

Again, these are things I included to be true to the characters from the show or to enhance their viability on the tabletop.

Here's a link to the list as a pdf on Dropbox and another on Google Drive.

Let me know how you like them! Back to the boards, everybody, and I'll see you across the table soon.