The noise Jon Richardson makes for his "tennis gremlins" in the clip below is the same noise I keep making as I hold the volume in my hands.
Just substitute "book" for "ball" and you've pretty much got it.
While I haven't finished it yet, what I have read has been delightful. In addition to increasing the arsenal available to the companies, the book also introduces rules and stats for vehicles and beasts. There's also a campaign system with examples using companies from the original book. And for my overall impression, I don't think I can say it any better than I did earlier today in a post on the Lead Adventure Forum:
"Can't wait to dive into it more thoroughly, but I have to say that, even with the vast increase in availability of weapons, vehicles, mounts and equipment, Craig and Charles have shown the strength of sticking to KISS (Keep It Simple, Stupid) design principles. They've taken Occam's Razor to rules and mechanics and presented a system that is flexible but not overly complicated, inclusive but not cluttered, and rich with choices without dampening the creativity of the player. Kudos, gentlemen! Another successful foray that makes me even more eager for the third volume."
Speaking of vehicles, Bob Olley has done a bit of redesigning on the steampunk vehicle stretch goals for his Victorian Scrunts kickstarter. I look forward to the flood of company concepts that are going to appear once these gorgeous figures are released. But take a look at this tank/tankette!
OK, back to the boards, everyone, and I'll see you across the table soon.